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[center][b][color=red] Salut ! Esti nou in aceasta Comunitate ? Doresti sa inveti cat mai multe? Nu mai sta pe ganduri! In doar 2 minute te poti inregistra! Aici vei gasii multe despre Counter-Strike,Photoshop,WWE ! Ce mai astepti? Register!

Contact Owner: sarbu_alex09 pentru mai multe informatii.
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 Cfg Stas by Ops!

In jos 
4 participanți
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Mesaje : 108
Data de inscriere : 26/09/2010
Varsta : 28
Localizare : Dabuleni

Cfg Stas by Ops! Empty
MesajSubiect: Cfg Stas by Ops!   Cfg Stas by Ops! I_icon_minitimeDum Sept 26, 2010 7:11 am

Copiati totul intr-un fisier cu extensia .cfg.De ex creati un new text document cu extensia .cfg acolo copiati tot ce este mai jos si salvati.Acest Cfg are 70 la % Aim sare putin tinta!
Autor:Ops


vunbindall
clear


// _______
//-----------( BINDS )-------------
// ¯¯¯¯¯¯¯
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "+" "sizeup"
bind "," "buyammo1"
bind "." "buyammo2"
bind "/" "+movedown"
bind ";" "+mlook"
bind "-" "voldn"
bind "=" "volup"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "g" "drop"
bind "h" "+commandmenu"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "v" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "buyequip"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "SHIFT" "+speed"
bind "CTRL" "+duck"
bind "F12" "quit"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind mwheelup "+duck"
bind mwheeldown "+duck"

bind "e" "+defuse1"
alias +defuse1 "+use; rc1; ms1; say_team "---===[DefusinG~BomB]===---~!CoVeR~Me!~"
alias -defuse1 "-use; slot10;"

bind "r" "+sayrel"
alias "+sayrel" "+reload;
alias "-sayrel" "-reload"

// _______
//--------( Slots )-------------
// ¯¯¯¯¯¯¯

bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "rate 90000 ; cl_cmdrate 195 ; cl_updaterate 102 ; ex_interp 0.1 ; echo SUPER NO-RECOIL MODE (STEAM & NON-STEAM); speak fvox/warning "

// ________
//--------( Arme & Munitie )---------------------------------------
// ¯¯¯¯¯¯¯¯

bind "F1" "m4a1;ak47;primammo"
bind "F2" "rebuy"
bind "F3" "deagle;secammo"
bind "F4" "famas;galil;primammo "
bind "F5" "m4a1;ak47;primammo"
bind "F6" "awp;primammo "
bind "F7" "buy;"
bind "LEFTARROW" "hegren"
bind "DOWNARROW" "sgren"
bind "RIGHTARROW" "flash"
bind "UPARROW" "vesthelm "

// ________
//--------( Blood Display )---------------------------------------
// ¯¯¯¯¯¯¯¯

violence_ablood "10"
violence_hblood "10"
violence_agibs "10"
violence_hgibs "10"


// ________
//--------(CL Settings )-------------
// ¯¯¯¯¯¯

cl_forwardspeed "400"
cl_sidespeed "400"
cl_backspeed "400"
cl_updaterate "101"
cl_bob "0.01"
cl_bobcycle "0.8"
cl_bobup "0.5"
cl_shadows "0"
cl_solid_players "1"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "1.000000"
cl_idealpitchscale "0.8"
cl_movespeedkey 0.37
cl_timeout "305"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
cl_minmodels "1"
cl_dynamiccrosshair "0"
cl_vsmoothing "0.05"
cl_corpsestay "600.000000"
cl_cmdrate "101"
cl_radartype "1"

// ________
//--------(SETTINGS )-------------
// ¯¯¯¯¯¯¯¯

console "1.0"
loadas8bit "0"
snd_noextraupdate "1"
fps_max "200"
fps_modem "200"
con_color "50 250 250"
net_graph "3"
net_scale "5"
net_graphpos "2"
sv_voiceenable "1"
sv_aim "0.000000"
max_smokepuffs "0"
hpk_maxsize "0"
fastsprites "0"
viewsize "120.000000"
ati_subdiv "2"
ati_npatch "1.0"
precache "1"
r_bmodelhighfrac "5"
mp_decals "300.000000"
suitvolume "0.250000"
bgmvolume "1.000000"
MP3Volume "0.800000"
_snd_mixahead "0.1"
topcolor "30"
viewsize "120.000000"
model "gordon"
bottomcolor "6"
rate "25000"
ex_interp "0.01"
lookstrafe "0.000000"
lookspring "0.000000"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0"
_cl_autowepswitch "1"
hud_capturemouse "1"
hud_draw "1"
hud_fastswitch "1"
hud_centerid "1"
setinfo "_red" "tiger"
setinfo "_vgui_menus" "0"
net_graphwidth "120"
graphheight "64.0"

//-- Sound Settings --\\
s_a3d "0"
s_eax "1"
volume "0.3"
bgmvolume "1"
hisound "1.000000"
suitvolume "0.25"
MP3Volume "1"
voice_scale "2"
voice_enable "1"
voice_forcemicrecord "1.000000"
echo "Sound settings loaded"
//-- Sound Settings --\\


//----------------------------------------
s_a3d "0"
s_eax "0" CPL FORBIDEN
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "60"
s_leafnum "0"
s_refgain ".4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"

// ________
//--------( Setari pentru Mouse )-------------
// ¯¯¯¯¯¯¯¯

m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
zoom_sensitivity_ratio "1.4"
sensitivity "4.0"
cl_crosshair_size "small"
cl_crosshair_translucent "1"
crosshair "1"
cl_crosshair_color "999 999 999

// ________
//--------( Brightness )---------------------------------------
// ¯¯¯¯¯¯¯¯

gl_alphamin "0.25"
gl_cull "1"
gl_dither "1"
gl_flipmatrix "0"
gl_keeptjunctions "0.000000"
gl_lightholes "1"
gl_max_size "256"
gl_overbright "0"
gl_palette_tex "0"
gl_playermip "1000.00000"
gl_polyoffset "10000"
gl_round_down "6.000000"
gl_spriteblend "0"
gl_wateramp "0"
gl_ztrick "1"
cl_weather "0"
gl_flashblend "0"
gl_picmip "1"
gl_lightholes "1"
gl_flipmatrix "0"
gl_polyoffset "9999"
gl_monolights "0"
brightness "100"
gamma "100"
lightgamma "0.6"


// ________
//--------( B-hop )---------------------------------------
// ¯¯¯¯¯¯¯¯

bind "space" "+3"
alias +3 "alias _special 4;4"
alias -3 "alias _special;-jump"
alias 4 "5;wait;special"
alias 5 "7"
alias 7 "+jump;alias 5 8"
alias 8 "-jump;alias 5 7"

// ________
//--------( Inverse Aim Scripts)---------------------------------
// ¯¯¯¯¯¯¯¯

// Inverse Weapon Settings (Requires vec_switch 2)
alias recoil_deagle "recoil 0.016"
alias recoil_m4a1 "recoil 1.558"
alias recoil_ak47 "recoil 1.485"
alias recoil_subs "recoil 1.003"
alias recoil_sg552-aug "recoil 1.7106"
alias recoil_scope "recoil 0.79"
alias recoil_m249 "recoil 1.86"
alias recoil_sg550-g3 "recoil 0.8457"
alias recoil_shotty "recoil 1.658"


// Inverted Vectors (vec_switch 2)

alias ivec_deagle "gsaim 1;avclear;id-stand;id-duck;id-walk;id-run;id-duckmove;id-jump"
alias id-stand "avp 0 19.12 6.35 0.54"
alias id-duck "avp 1 23.6 5.1 2.25"
alias id-walk "avp 2 19.12 6.25 0.44"
alias id-run "avp 3 19.12 6.35 0.44"
alias id-duckmove "avp 4 23.6 5.3 1.85"
alias id-jump "avp 5 12.63 6.28 0.84"

alias ivec_m4a1 "gsaim 1;avclear;im4-stand;im4-duck;im4-walk;im4-run;im4-duckmove;im4-jump"
alias im4-stand "avp 0 19.183 6.3831 3.515"
alias im4-duck "avp 1 23.713 6.0119 2.074"
alias im4-walk "avp 2 19.083 6.4831 3.115"
alias im4-run "avp 3 18.983 6.5831 3.315"
alias im4-duckmove "avp 4 23.713 6.2119 1.874"
alias im4-jump "avp 5 12.183 6.4831 0.815"

alias ivec_ak47 "gsaim 1;avclear;iak-stand;iak-duck;iak-walk;iak-run;iak-duckmove;iak-jump"
alias iak-stand "avp 0 19.19 6.23 1.257"
alias iak-duck "avp 1 22.89 6.986 2.513"
alias iak-walk "avp 2 19.19 6.53 1.157"
alias iak-run "avp 3 19.19 6.83 1.057"
alias iak-duckmove "avp 4 22.0604 7.1021 2.078"
alias iak-jump "avp 5 11.01 5.22 1.81"

// Vectors (vec_switch 1)

alias ogco_nighthawk "gsaim 1;avclear;recoil 0.032;nighthawk-stand;nighthawk-duck;nighthawk-walk;nighthawk-run;nighthawk-duckmove;nighthawk-jump"
alias nighthawk-stand "avp 0 19.12 6.35 0.54"
alias nighthawk-duck "avp 1 23.6 5.1 2.25"
alias nighthawk-walk "avp 2 19.12 6.25 0.44"
alias nighthawk-run "avp 3 19.12 6.35 0.44"
alias nighthawk-duckmove "avp 4 23.6 5.3 1.85"
alias nighthawk-jump "avp 5 12.63 6.28 0.84"

alias ogco_m4a1 "gsaim 1;avclear;recoil 1.558;m4a1-stand;m4a1-duck;m4a1-walk;m4a1-run;m4a1-duckmove;m4a1-jump"
alias m4a1-stand "avp 0 19.183 6.3831 3.515"
alias m4a1-duck "avp 1 23.713 6.0119 2.074"
alias m4a1-walk "avp 2 19.083 6.4831 3.115"
alias m4a1-run "avp 3 18.983 6.5831 3.315"
alias m4a1-duckmove "avp 4 23.713 6.2119 1.874"
alias m4a1-jump "avp 5 12.183 6.4831 0.815"

alias ogco_ak47 "gsaim 1;avclear;recoil 1.485;ak47-walk;ak47-stand;ak47-duck;ak47-duckmove;ak47-jump"
alias ak47-stand "avp 0 19.19 6.23 1.257"
alias ak47-duck "avp 1 22.89 6.986 2.513"
alias ak47-walk "avp 2 19.19 6.53 1.157"
alias ak47-run "avp 3 19.19 6.83 1.057"
alias ak47-duckmove "avp 4 22.0604 7.1021 2.078"
alias ak47-jump "avp 5 11.01 5.22 1.81"

alias ogco_subs "gsaim 1;avclear;recoil 1.003;mp5-walk;mp5-duck;mp5-stand;mp5-duckmove;mp5-jump;mp5-run"
alias mp5-stand "avp 0 20.7284 5.3072 0.961"
alias mp5-duck "avp 1 24.0334 6.5182 2.403"
alias mp5-walk "avp 2 20.0254 5.6072 0.861"
alias mp5-run "avp 3 19.9258 6.0552 1.093"
alias mp5-duckmove "avp 4 23.2245 7.1024 1.987"
alias mp5-jump "avp 5 13.7984 5.9842 0.891"

alias ogco_sg552-aug "gsaim 0;avclear;recoil 1.7106;sg552-walk;sg552-duck"
alias sg552-walk "avp 0 19.5182 6.2523 1.644;avp 0 20.0987 6.158 -1.782"
alias sg552-duck "avp 1 23.5157 7.1057 2.7915"

alias ogco_scope "gsaim 0;avclear;recoil 0.79;scout-walk;scout-duck"
alias scout-walk "avp 0 20.0177 6.113 1.4438;avp 0 20.0207 6.1324 -1.4479"
alias scout-duck "avp 1 24.8934 6.975 1.9187"

alias ogco_m249 "gsaim 0;avclear;recoil 1.86;m249-walk;m249-duck"
alias m249-walk "avp 0 20.572 6.632 1.665;avp 0 20.984 6.72 -1.601"
alias m249-duck "avp 1 24.425 6.192 3.36"

alias ogco_sg550-g3 "gsaim 0;avclear;recoil 0.8457;g3sg1-walk;g3sg1-duck"
alias g3sg1-walk "avp 0 20.5997 6.143 1.7989;avp 0 20.6012 6.1128 -1.7737"
alias g3sg1-duck "avp 1 24.0015 7.3143 2.7661"

alias ogco_shotty "gsaim 0;avclear;recoil 1.658;xm1014-auto-walk;xm1014-auto-duck"
alias xm1014-auto-walk "avp 0 18.519 6.1773 1.5492;avp 0 18.5314 6.2007 -1.6843"
alias xm1014-auto-duck "avp 1 21.981 7.1015 2.558"


// ________
//--------( Vec Switch Aim Scripts)---------------------------------
// ¯¯¯¯¯¯¯¯

alias deaglevec "avclear;avadd 0 19.39 7.72 1.9;avadd 1 24.61 3.2 1.39;avadd 2 10.91 7.9 1.81;recoil 0.019;;nospread 1;ex_interp 0.02"

alias akvec "avclear;avadd 0 19.78 8.70 2.14;avadd 1 22.88 2.55 1.6;avadd 2 11.80 7.5 1.62;nospread 2;recoil 1.76;ex_interp 0.03"

alias coltvec "avclear;avadd 0 19.8 7.8 2.353;avadd 1 22.0 6.2 1.7;avadd 2 12.75 8.1 1.8;recoil 1.60;nospread 1;ex_interp .03"

alias awpvec "avclear;avadd 0 19.62 7.39 2.19;avadd 1 21.18 4.2 1.75;avadd 2 11.61 7.8 1.47;recoil 0.015;height_correction 0"

//=====================================================================
==================
//Vec-Switch Settings =
//=====================================================================
==================
alias vec_usp "deaglevec;recoilSw_usp;txt -:- [ UsP ] -:-"
alias vec_glock18 "deaglevec;recoilSw_glock18;txt :)X(: Glock :)X(:"
alias vec_deagle "deagy4;txt New And Inprooved Deagle"
alias vec_p228 "deaglevec;recoilSw_p228;txt :)X(: p228 :)X(:"
alias vec_elite "deaglevec;recoilSw_elite;txt :)X(: Elite :)X(:"
alias vec_fiveseven "deaglevec;recoilSw_fiveseven;txt :)X(: FiveSeven :)X(:"
alias vec_xm1014 "redall;recoilSw_xm1014;txt :)X(: Auto Shotty :)X(:"
alias vec_m3 "redall;recoilSw_m3;txt :)X(: Pump Shotty ] -:-"
alias vec_mp5 "redall;recoilSw_mp5;txt :)X(: Mp5 :)X(:"
alias vec_tmp "redall;recoilSw_tmp;txt :)X(: TmP :)X(:"
alias vec_p90 "p90vec;recoilSw_p90;txt [|]p90 oWNAGE[|]"
alias vec_mac10 "redall;recoilSw_mac10;txt :)X(: mac10 :)X(:"
alias vec_ump45 "redall;recoilSw_ump45;txt :)X(: ump45 :)X(:"
alias vec_ak47 "fart;recoilSw_ak47;txt PrivatE Ak Vec"
alias vec_sg552 "sig-shit;recoilSw_sg552;txt :)X(: Sig :)X(:"
alias vec_m4a1 "coltVEC34;recoilSw_m4a1;txt Getting Owned?"
alias vec_FamaS "redall;recoilSw_FamaS;txt FamaS"
alias vec_aug "redall;;recoilSw_aug;txt :)X(: AuG :)X(:"
alias vec_m249 "redall;recoilSw_m249;txt :)X(: PaRa :)X(:"
alias vec_scout "redall;;recoilSw_scout;txt :)X(: Scout headz :)X(:"
alias vec_awp "redall;recoilSw_awp;txt :)X(: Awp :)X(:"
alias vec_g3sg1 "redall;recoilSw_g3sg1;txt :)X(: g3 :)X(:"
alias vec_sg550 "redall;recoilSw_sg550;txt :)X(: sg550:)X(:"
alias vec_tactical "redall;recoilSw_tactical;txt :)X(: Shield :)X(:"
alias vec_knife "pistolvec2;recoilSw_m4a1;#ex_interp 0.03;height_correction 0;aswitch1;aswitchr1"
alias vec_flashbang "redall;txt Nades Flash NAde"
alias vec_hegrenade "redall;txt NAdes HE Nades"
alias vec_smokegrenade "redall;txt Nades SMoke Nades"
alias vec_c4 "redall:txt C4 PLant bitch"
alias vec_ "redall;txt Other Gun Negro By HYDro"

// ________
//--------( No Recoil Aim Scripts)---------------------------------
// ¯¯¯¯¯¯¯¯

recoil_add GLOCK 0.250000
recoil_add P228 0.110000
recoil_add DEAGLE 0.054200
recoil_add FIVE-SEVEN 0.023000
recoil_add 12-GUAGE 1.500000
recoil_add LEONE 1.500000
recoil_add TMP 0.800000
recoil_add MAC10 1.580000
recoil_add MP5 1.425000
recoil_add UMP45 1.295000
recoil_add P90 1.590000
recoil_add GALIL 1.400000
recoil_add AK47 1.900000
recoil_add SCOUT 1.470000
recoil_add SG552 1.600000
recoil_add AWP 0.870000
recoil_add G3SG1 0.100000
recoil_add M249 1.705000
recoil_add M4A1 1.870000
recoil_add FAMAS 1.175000
recoil_add AUG 1.748000
recoil_add SG550 0.800000

//=====================================================================
==================
//Recoil Changer =
//=====================================================================
==================
alias recoilSw_usp "recoil 0.27"
alias recoilSw_glock18 "recoil 0.25"
alias recoilSw_deagle "recoil 0.16"
alias recoilSw_p228 "recoil 0.37"
alias recoilSw_elite "recoil 0.39"
alias recoilSw_fiveseven "recoil 0.42"
alias recoilSw_xm1014 "recoil 1.8"
alias recoilSw_m3 "recoil 1.83"
alias recoilSw_mp5 "recoil 1.6892"
alias recoilSw_FamaS "recoil 1.32"
alias recoilSw_tmp "recoil 1.66"
alias recoilSw_p90 "recoil 1.709"
alias recoilSw_mac10 "recoil 1.71"
alias recoilSw_ump45 "recoil 1.72"
alias recoilSw_ak47 "recoil 1.710201"
alias recoilSw_sg552 "recoil 1.739"
alias recoilSw_m4a1 "recoil 1.62"
alias recoilSw_aug "recoil 1.718"
alias recoilSw_scout "recoil 1.7"
alias recoilSw_awp "recoil 1.77"
alias recoilSw_g3sg1 "recoil 0.018"
alias recoilSw_sg550 "recoil 0.027"
alias recoilSw_m249 "recoil 1.82"
alias recoilSw_knife "recoil 0.282"
alias recoilSw_flashbang "recoil 1.282"
alias recoilSw_hegrenade "recoil 1.282"
alias recoilSw_smokegrenade "recoil 1.282"
alias recoilSw_c4 "recoil 0.0"
alias recoilSw_tactical "recoil 0.282"
alias recoilSw_ "recoil 0.302"

// ________
//--------( Burst & Aimbot Scripts)---------------------------------
// ¯¯¯¯¯¯¯¯
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 4
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 4
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.04 16
setburst awp 3 999 1 0 0.45 28
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 0.01 0.01 0.02 0
setburst elite 1 15 0.01 0.01 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 0.01 0.01 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 4
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 4
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 4
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 4
setburst p228 1 999 0.01 0.01 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 4
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.04 16
setburst scout 3 999 1 0 0.45 28
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 4
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 4
setburst usp 1 999 0.01 0.01 0.02 0
setburst xm1014 1 999 1 0 0.2 0

// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init aim HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init aim HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init aim StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init aim TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
alias Head1 "avclear;avadd 0 15 5 0;avadd 1 15.3 1 0;HeadBunnySD;init 0 Head1 txt *** Headaim ***"
alias Headaim "avclear;avadd 0 16 6 0;avadd 1 17 3 0;HeadBunnySD;init 0 Headaim ;txt *** Head ***"
alias 100Stomach "avclear;avadd 0 2 2 0;avadd 1 10 -3 0;HeadbunnySD;init 0 100Stomach ;txt *** 100% Aim ***"
alias Head2 "avclear;avadd 0 19.7 5.8 3 0;avadd 1 20 4.1 0;HeadbunnySD;init 0 Head2 ;txt *** Head2 ***"
alias HitemUp "avclear;avadd 0 19.8 5.8 2;avadd 1 15.9 5 0;HeadBunnySD;init 0 HitemUp ;txt *** HitemUp***"
alias wild "avclear;avadd 0 4 4 0;avadd 1 13 -5 0;HeadbunnySD;init 0 wild ;txt *** Wild ***
alias HitmansAim "avclear;avadd 0 20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0 HitmansAim ;txt *** HitmansAim ***"
alias random "avclear;avadd 0 19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0 random ;txt *** This is MADASS ***"
alias C4mSD "avadd 0 20 6.2 2 avadd 13.7 5.9 -6 15.1 6 6 11.1 -3 0 -32 -7 5 -32 5.1 -4.4; avadd 1 19.9 3 2 18 -2 -5 13 -4.8 8.2 -17 0 -8 -15 -16 5"
alias C4mHEAD1 "avadd;C4mSD;init 0 C4mHEAD1;txt *** Aiming: C4m HEAD1 ***
alias C4mHEAD2 "avclear;avadd 0 20 6.2 2;avadd 1 17 5.6 2;C4mSD;init 0 C4mHEAD2 ;txt ***Aiming: C4mHEAD2 ***
alias C4mCHEST "avclear;avadd 0 18 6.2 2;avadd 1 16 5.6 2;C4mSD;init 0 C4mCHEST ;txt ***Aiming: C4mCHEST ***
alias newHead "avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aiming: new Head (bunny771) ***"
alias SIR3 "avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimSupreme "avclear 0;avclear 1;SIR3; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- Supreme;"

// Tylers Aim Vector 4
alias lostsoulaimvec4 "avadd 0 19.5 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias lostsoulaim4 "avclear;avadd 0 19.35 7.1 2;avadd 1 17.05 1.95 3.95;lostsoulaimvec4;init 0 lostsoulaim4;txt *** Aim 4: NH-|ostsou| ***"

//2-Shot-Burst-Fire-Head
//SIR-Aim 2-Shot
alias SIR5 "avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIR6 "avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimTS "avclear 0;avclear 1;SIR5;SIR6; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- 2-Shot;"

alias NewAimHead "init aim NewAimHead;avclear; avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
NewAimHead

// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0

// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0

// xqz2 style
alias +doaim "aim 1;lock 1"
alias -doaim "aim 0;lock 0"

// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"

// hlh style
alias +doshoot "aim 1;.wait;.+attack"
alias -doshoot ".-attack; aim 0"

// use this aiming method with a small fov to get around aimbot detection
alias +csgaim "aim 1;later 0.01 .+attack;later 0.01 aim 0"
alias -csgaim "later 0.01 .-attack"

// Autoaim
alias ci_aim_on "ci_aim 1; ci_ducking 7; ci_standing 0; developer 1; echo Autoaim Activated; developer 0; alias ci_aim_switch ci_aim_off"
alias ci_aim_off "ci_aim 0; developer 1; echo Autoaiming Deactivated; developer 0; alias ci_aim_switch ci_aim_on"
alias ci_aim_switch "ci_aim_on"

// Aim Thru Wall
alias ci_aimthru_on "ci_aimthru 1; developer 1; echo Aim Thru Wall Activated; developer 0; alias ci_aimthru_switch ci_aimthru_off"
alias ci_aimthru_off "ci_aimthru 0; developer 1; echo Aiming through walls Deactivated; developer 0; alias ci_aimthru_switch ci_aimthru_on"
alias ci_aimthru_switch "ci_aimthru_on"

// Target Lock
alias ci_lock_on "ci_lock 1; developer 1; echo Target Lock Activated; developer 0; alias ci_lock_switch ci_lock_off"
alias ci_lock_off "ci_lock 0; developer 1; echo Target locking Deactivated; developer 0; alias ci_lock_switch ci_lock_on"
alias ci_lock_switch "ci_lock_on"

// Body Region Aiming
alias ci_aimheadchestcrotch_head "ci_aimhead; developer 1; echo Aiming at Targets Head; developer 0; alias ci_aimheadchestcrotch_switch ci_aimheadchestcrotch_chest"
alias ci_aimheadchestcrotch_chest "ci_aimchest; developer 1; echo Aiming at Targets Chest; developer 0; alias ci_aimheadchestcrotch_switch ci_aimheadchestcrotch_crotch"
alias ci_aimheadchestcrotch_crotch "ci_aimcrotch; developer 1; echo Aiming at Targets Crotch; developer 0; alias ci_aimheadchestcrotch_switch ci_aimheadchestcrotch_head"
alias ci_aimheadchestcrotch_switch "ci_aimheadchestcrotch_head"

// No Recoil
alias ci_recoil_on "ci_recoil 1; developer 1; echo No-Recoil Activated; developer 0; alias ci_recoil_switch ci_recoil_off"
alias ci_recoil_off "ci_recoil 0; developer 1; echo No-Recoil Deactivated; developer 0; alias ci_recoil_switch ci_recoil_on"
alias ci_recoil_switch "ci_recoil_on"

//new aiming don't touch this shit

alias ci_newaim "ci_sforward 9.0; ci_sheight 20.0; ci_dforward 2.0; ci_dheight 9.0; dev1; echo ALL HEADSHOTS ON (EXCELLENT)"
alias ci_zeronew "ci_sforward 3.0; ci_sheight 26.0; ci_dforward 4.0; ci_dheight 24.0; dev1; echo New Aiming ON (GOOD); dev0"
alias ci_newaim2 "ci_sforward 4.0; ci_sheight 19.0; ci_dforward 8.0; ci_dehight 23; dev1 ;echo Aiming At Head (GOOD)"
//alias ciavDheadFl "ciavadd 1 25.5 4 1.5"
//alias ciavSheadFl "ciavadd 0 20.7 7 1.5"
//alias ciavDheadFr "ciavadd 1 25.5 4 -1.5"
//alias ciavSheadFr "ciavadd 0 20.7 7 -1.5"
//alias ciavDheadFb "ciavadd 1 25.5 6 0"
//alias ciavSheadFb "ciavadd 0 20.7 9 0"
//alias ciavDheadFf "ciavadd 1 25.5 2 0"
//alias ciavSheadFf "ciavadd 0 20.7 5 0"
alias ci_hardaim "ci_sforward 6.0; ci_sheight 20.0; ci_sforward 6.0; ci_sheight 13.5; ci_sforward 6.0; ci_sheight 15; ci_sforward -3; ci_sheight 10; ci_sforward -7; ci_sheight -32; ci_sforward 5; ci_sheight -32"
alias ci_hardaim2 "ci_dforward 3; ci_dheight 20; ci_dforward -2; ci_dheight 17; ci_dforward -5; ci_dheight 15; ci_dforward 0; ci_dheight -17; ci_dforward -16; ci_dhright -15"
alias ci_realhardaim "ci_hardaim; ci_hardaim2; dev1; echo [H4L] Aiming At Head (GOOD); dev0"
alias dev1 "developer 1"
alias dev0 "developer 0"

ci_smoke "1.0" //Anti-Smoke Grenades
ci_recoil "1.0" //No Recoil
ci_aim "1.0" //Autoaim
ci_aimthru "0.0" //Aim Thru Walls
ci_ahead "1.5" //Aim Ahead
ci_dforward "2.0" //Duck Forward
ci_dheight "27.0" //Duck Height
ci_sforward "9.0" //Stand Forward
ci_sheight "22.0" //Stand Height

//Aim Vectors

//Intelligence Bolzen Multivec
alias mv1 "avadd 0 20.9 4.9 .9; avadd 1 25.7 5 .9"
alias mv2 "avadd 0 22.3 5 1.5; avadd 1 26.2 5 1.5"
alias mv3 "avadd 0 20.9 4.9 2.7; avadd 1 25.7 5 2.7"
alias mv4 "avadd 0 22.3 5 3.1; avadd 1 26.2 5 3.1"
alias mv5 "avadd 0 21.9 6 2; avadd 1 27 6 2"
alias inv_n-a "avclear;mv1;mv2;mv3;mv4;mv5;recoil 0.5;txt .: Intelligence Bolzen: Multivec :."

//Hitbox on/off
alias hitbox_on "avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1;alias hitbox_s hitbox_off"
alias hitbox_off "hitboxaim 0;alias hitbox_s hitbox_on"
hitbox_on

//Hitbox Head
alias FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
alias FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
alias FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
alias FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
alias FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
alias FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
alias FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
alias FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
alias FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
alias FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
alias FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"

//Hitbox Head (reverse aiming)
alias invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
alias invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
alias invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
alias invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
alias invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
alias invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
alias invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
alias invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
alias invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"

//zer0 – GOOD-MOST-HEADIES
alias zero2 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zero3 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd 1 -15 -16 5"
alias newzero "avclear 0;avclear 1;zero2;zero3; cl_bob 0; cl_bobup 0; txt **| zer0 - ++AIM-HEAD-AWESOME+++ |**; af"

//zer0 - New Aiming ON (All-Headshots)
alias zer0Shead2 "avadd 1 20 10 3"
alias zer0Dhead2 "avadd 1 16 2 3"
alias newzer0 "zer0Shead2; zer0Dhead2; txt **| zer0 - Aiming ON (All-Headshots) |**"

//zero secret aiming
alias zeroheadSD "zzadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; zzadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
alias zeroHead "zzclear;zeroheadSD;init 0 zeroHead; cl_bob 0; cl_bobup 0;txt **| zer0 Secret Aim |**"

//g0d Aiming
alias SIR1 "avclear 0; avclear 1; avadd 0 23 6 0;avadd 0 23 6 6;avadd 0 23 6 -6;avadd 0 25 6 0;avadd 0 18 6 0"
alias SIR2 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd 1 -15 -16 5"
alias SIRAim "SIR1; SIR2; txt **| g0d Aiming |**;"


// Hitbox Vecs //
//______________

// Ultimate Vecs - Made By Jere -
alias Ult-1 "avclear;nospread 1;avadd 0 2.9 1.33 -0.3; avadd 1 2.1 1.92 0.4; txt Ultimate Vecs Number one ;"
alias Ult-2 "avclear;nospread 1;avadd 0 3.2 -0.65 -0.6; avadd 1 2.8 0.76 -0.2; txt Ultimate Vecs Number two ;"
alias Ult-3 "avclear;nospread 1;avadd 0 1.66 2.84 0.35; avadd 1 3.1 -0.43 0.21; txt Ultimate Vecs Number three ;"
alias Ult-4 "avclear;nospread 1;avadd 0 -0.91 1.12 -0.9; avadd 1 3.61 1.42 0.33; txt Ultimate Vecs Number four ;"
alias Ult-5 "avclear;nospread 1;avadd 0 -1.13 -1.62 0.14; avadd 1 -1.66 -0.31 0.6; txt Ultimate Vecs Number five ;"
alias Ult-6 "avclear;nospread 1;avadd 0 2.16 0.86 -1.3; avadd 1 3.21 0.73 -1.4; txt Ultimate Vecs Number six ;"

// Gore Vecs - Made By Jere -
alias Gore-o "avadd 0 2.9 0.21 0;avadd 1 2.1 1.92 0;"
alias Gore-n "avadd 0 2.9 0.21 1.3;avadd 1 2.1 1.92 -0.4;"
alias Gore-e "avadd 0 2.9 0.21 -1.3;avadd 1 2.1 1.92 0.4;"
alias Gore-one "avclear;nospread 1;Gore-o;Gore-n;Gore-e; txt ::: GORE VECS Number one ::: ;"

alias Gore-t "avadd 0 3.2 -0.65 0;avadd 1 2.8 0.76 0;"
alias Gore-w "avadd 0 3.2 -0.65 0.6;avadd 1 2.8 0.76 0.2;"
alias Gore-o "avadd 0 3.2 -0.65 -0.6;avadd 1 2.8 0.76 -0.2;"
alias Gore-two "avclear;nospread 1;Gore-t;Gore-w;Gore-o; txt ::: GORE VECS Number two ::: ;"

alias Gore-th "avadd 0 -0.91 1.12 0;avadd 1 3.61 1.42 0;"
alias Gore-r "avadd 0 -0.91 1.12 -0.9;avadd 1 3.61 1.42 -0.33;"
alias Gore-ee "avadd 0 -0.91 1.12 0.9;avadd 1 3.61 1.42 0.33;"
alias Gore-three "avclear;nospread 1;Gore-th;Gore-r;Gore-ee; txt ::: GORE VECS Number three ::: ;"

alias Gore-f "avadd 0 1.66 2.84 0;avadd 1 3.1 -0.43 0;"
alias Gore-o "avadd 0 1.66 2.84 -2.35;avadd 1 3.1 -0.43 -1.21;"
alias Gore-ur "avadd 0 1.66 2.84 2.35;avadd 1 3.1 -0.43 1.21;"
alias Gore-four "avclear;nospread 1;Gore-f;Gore-o;Gore-ur; txt ::: GORE VECS Number four ::: ;"

//Aimthru 1
alias +thrushoot "aimthru 1;#+attack"
alias -thrushoot "aimthru 0;#-attack"

//----------------/
//Alias/Setup /
//--------------/

//Vac settings
alias vac_settings "cvars 0; aim 0; shoot 0; nospread 0; recoil 0.7; alias +speedx; bind mouse1 +doshoot; aimfirstpoint 0; aiminfo 0; aimthru 0; aspeed 0; autoburst 0; autoconfig 0; vac_set2;"
alias vac_set2 "autorecoil 0; autowall 0; avdraw 0; esp 0; distance 0; weapon 0;flash 1; smoke 1; fov 10; gsaim 0; soundfilter 0;#s_show 0; jump 0; duck 0; vac_set3;"
alias vac_set3 "wall 1; name 8; hitboxaim 1; hitbox 11; taction 1; unvacced 1; walltrans 0.2; txt Vac settings Loaded ..."

//Full settings
alias fullconf "aim 1;shoot 1;con_x 40;con_h 350;con_w 530;con_y 150;autoconfig 0;avdraw 1;esp 1;fullconf2;"
alias fullconf2 "radar 1;tglow 1;sglow 1;glow 0;info 3;autorecoil 0;fullconf3;"
alias fullconf3 "weapon 1;flash 1;jump 1;duck 1;trans 100;name 31;distance 1;smoke 1;radarstuff 0;fullconf4;"
alias fullconf4 "wall 1;hud 1;aimthru 0;con_fadespeed 4;frozenesp 0;pistol 1;fullconf5;"
alias fullconf5 "radar_range 3500;taction 0;autoburst 0;menu_x 635;menu_y 147;menu_w 220;glowselect 2;constyle 0;fullconf6;"
alias fullconf6 "sdelay 0.0;confont 0;mode 0;spread 0;spreadvar 0;nospread 0;nohud 1;fullconf7"
alias fullconf7 "debug 0;alphabmp 1.0;cvars 0;health_esp 1;aimfirstpoint 0;fullconf8"
alias fullconf8 "nosky 1;wall 1;conback 1;stats 1;stats_x 80;stats_y 130;fullconf9"
alias fullconf9 "cartoonwall 0;cross 3;outlinewall 0;yrecoil 0.0;hitbox_on;drawhitbox 0;osnospread 0;shield 1;fullconf10;"
alias fullconf10 "newburst 1;nbul 3;bultime 0.15;newfont 0;enemyconfig 0;soundespon;fullconf11"
alias fullconf11 "infobox 1;invbox 1;infobox_y 795;infobox_x 15;invbox_y 795;invbox_x 880;xbox 20;ybox 25;time_x 567;time_y 828;"

alias mdl0 "modelaim 1;mdl first 0;init aim mdl0"
alias mdl1 "modelaim 1;mdl first 1;init aim mdl1"

alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 11 6 0;avadd 2 16 1 1;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0 TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"

//.:.:.(pr!vate PWNAGE vec).:.:.
alias aimvecmaker1 "avadd 0 19.8 9.005 -3;avadd 0 20 8.790 -2.890"
alias aimvecmaker2 "avadd 1 23 2.890 -4.39;avadd 1 24 3.06 -3.80"
alias aimvecmaker "avclear 1;avclear 0;aimvecmaker2;aimvecmaker1;pred 0;height_correction 0;recoil 1.35"

//// M4a1 Norecoil //// alias +reak2 "cl_pitchspeed 3.6; cl_yawspeed
0.2; +attack; +lookdown; +left" alias -reak2 "cl_pitchspeed 255;
cl_yawspeed 210; -attack; -lookdown; -left" bind mouse1 "+reak2"

/// Ak Norecoil ////
alias +reak
"cl_pitchspeed 3.9;
cl_yawspeed 0.7;
+attack; +lookdown;
-attack; -lookdown;
+right" alias -reak
"cl_pitchspeed 300;
cl_yawspeed 250;
-attack; -lookdown;
-right" bind mouse1 "+reak"

echo "Counter-Strike 1.6 SeVr@J
echo "Va pupa Jean:P"
echo "Pure CS 1.6 Talent Player"
echo "Only God Can Jugde Me!"
echo "One Of The Best Player From ROMANIA"
echo "100% Human Aim & Skill ON!"
echo "Original Version 2009-2010"
echo " .:: Config succesfully loaded ::."



cl_radaralpha 0
r_shadows 0
cam_idealdist 100
cam_idealyaw 0
bind KP_5 “HSF”
alias HSF “FIRSTPERSON;bind KP_5 HST”
alias HST “THIRDPERSON;bind KP_5 HSF”
bind KP_PGDN “say hideexec”
bind KP_PGUP “whistle”
bind KP_HOME “HSY0;HSD100?
bind KP_RIGHTARROW “HSY45?
bind KP_LEFTARROW “HSY315?
alias HSY0 “cam_idealyaw 0;bind KP_RIGHTARROW HSY45;bind KP_LEFTARROW HSY315?
alias HSY45 “cam_idealyaw 45;bind KP_RIGHTARROW HSY90;bind KP_LEFTARROW HSY0?
alias HSY90 “cam_idealyaw 90;bind KP_RIGHTARROW HSY135;bind KP_LEFTARROW HSY45?
alias HSY135 “cam_idealyaw 135;bind KP_RIGHTARROW HSY180;bind KP_LEFTARROW HSY90?
alias HSY180 “cam_idealyaw 180;bind KP_RIGHTARROW HSY225;bind KP_LEFTARROW HSY135?
alias HSY225 “cam_idealyaw 225;bind KP_RIGHTARROW HSY270;bind KP_LEFTARROW HSY180?
alias HSY270 “cam_idealyaw 270;bind KP_RIGHTARROW HSY315;bind KP_LEFTARROW HSY225?
alias HSY315 “cam_idealyaw 315;bind KP_RIGHTARROW HSY0;bind KP_LEFTARROW HSY270?
echo -Script by: Zinen-
bind KP_UPARROW “HSD75?
bind KP_DOWNARROW “HSD150?
alias HSD-15 “cam_idealdist -15;bind KP_UPARROW HSD-15;bind KP_DOWNARROW HSD0?
alias HSD0 “cam_idealdist 0;bind KP_UPARROW HSD-15;bind KP_DOWNARROW HSD25?
alias HSD25 “cam_idealdist 25;bind KP_UPARROW HSD0;bind KP_DOWNARROW HSD50?
alias HSD50 “cam_idealdist 50;bind KP_UPARROW HSD25;bind KP_DOWNARROW HSD75?
alias HSD75 “cam_idealdist 75;bind KP_UPARROW HSD50;bind KP_DOWNARROW HSD100?
alias HSD100 “cam_idealdist 100;bind KP_UPARROW HSD75;bind KP_DOWNARROW HSD150?
alias HSD150 “cam_idealdist 150;bind KP_UPARROW HSD100;bind KP_DOWNARROW HSD200?
alias HSD200 “cam_idealdist 200;bind KP_UPARROW HSD150;bind KP_DOWNARROW HSD250?
alias HSD250 “cam_idealdist 250;bind KP_UPARROW HSD200;bind KP_DOWNARROW HSD300?
alias HSD300 “cam_idealdist 300;bind KP_UPARROW HSD250;bind KP_DOWNARROW HSD350?
alias HSD350 “cam_idealdist 350;bind KP_UPARROW HSD300;bind KP_DOWNARROW HSD400?
alias HSD400 “cam_idealdist 400;bind KP_UPARROW HSD350;bind KP_DOWNARROW HSD450?
alias HSD450 “cam_idealdist 450;bind KP_UPARROW HSD400;bind KP_DOWNARROW HSD500?
alias HSD500 “cam_idealdist 500;bind KP_UPARROW HSD450;bind KP_DOWNARROW HSD550?
alias HSD550 “cam_idealdist 550;bind KP_UPARROW HSD500;bind KP_DOWNARROW HSD600?
alias HSD600 “cam_idealdist 600;bind KP_UPARROW HSD550;bind KP_DOWNARROW HSD650?
alias HSD650 “cam_idealdist 650;bind KP_UPARROW HSD600;bind KP_DOWNARROW HSD700?
alias HSD700 “cam_idealdist 700;bind KP_UPARROW HSD650;bind KP_DOWNARROW HSD750?
alias HSD750 “cam_idealdist 750;bind KP_UPARROW HSD700;bind KP_DOWNARROW HSD800?
alias HSD800 “cam_idealdist 800;bind KP_UPARROW HSD750;bind KP_DOWNARROW HSD850?
alias HSD850 “cam_idealdist 850;bind KP_UPARROW HSD800;bind KP_DOWNARROW HSD900?
alias HSD900 “cam_idealdist 900;bind KP_UPARROW HSD850;bind KP_DOWNARROW HSD950?
alias HSD950 “cam_idealdist 950;bind KP_UPARROW HSD900;bind KP_DOWNARROW HSD1000?
alias HSD1000 “cam_idealdist 1000;bind KP_UPARROW HSD950;bind KP_DOWNARROW HSD1000?
echo -Done-


Alias "ducker" "+duck;wait;-duck;wait;wait;wait;wait;wait;wait;+duck;wait;wait;wait;wait;wait;wait;wait;wait
;wait;wait;wait;wait;wait;-duck"
Bind "TASTA" "ducker"

Silent Defuse

alias "+silentdefuse" "+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use;
alias "-silentdefuse" "-use";
bind "e" "+silentdefuse";

NoRecoil

//ultimate and easy to handle noRecoil script

alias activatescript "developer 1; echo noRecoil Script active...; developer 0; alias activetoggle deactivatescript; bind mouse1 +thechosen"
alias deactivatescript "developer 1; echo noRecoil Script not active...; developer 0; alias activetoggle activatescript; bind mouse1 +attack"
alias activetoggle "activatescript"


//buffer (yeah I know there are other more efficient ways to solve this but... fuck you ;-/)

alias buffer1 "alias more buffer2; alias less buffer1; alias +thechosen +recoilfire1; alias -thechosen -recoilfire1; developer 1; echo noRecoil: [[-]------------------]; developer 0"
alias buffer2 "alias more buffer3; alias less buffer1; alias +thechosen +recoilfire2; alias -thechosen -recoilfire2; developer 1; echo noRecoil: [--[-]----------------]; developer 0"
alias buffer3 "alias more buffer4; alias less buffer2; alias +thechosen +recoilfire3; alias -thechosen -recoilfire3; developer 1; echo noRecoil: [----[-]--------------]; developer 0"
alias buffer4 "alias more buffer5; alias less buffer3; alias +thechosen +recoilfire4; alias -thechosen -recoilfire4; developer 1; echo noRecoil: [------[-]------------]; developer 0"
alias buffer5 "alias more buffer6; alias less buffer4; alias +thechosen +recoilfire5; alias -thechosen -recoilfire5; developer 1; echo noRecoil: [--------[-]----------]; developer 0"
alias buffer6 "alias more buffer7; alias less buffer5; alias +thechosen +recoilfire6; alias -thechosen -recoilfire6; developer 1; echo noRecoil: [----------[-]--------]; developer 0"
alias buffer7 "alias more buffer8; alias less buffer6; alias +thechosen +recoilfire7; alias -thechosen -recoilfire7; developer 1; echo noRecoil: [------------[-]------]; developer 0"
alias buffer8 "alias more buffer9; alias less buffer7; alias +thechosen +recoilfire8; alias -thechosen -recoilfire8; developer 1; echo noRecoil: [--------------[-]----]; developer 0"
alias buffer9 "alias more buffer10; alias less buffer8; alias +thechosen +recoilfire9; alias -thechosen -recoilfire9; developer 1; echo noRecoil: [----------------[-]--]; developer 0"
alias buffer10 "alias more buffer10; alias less buffer9; alias +thechosen +recoilfire10; alias -thechosen -recoilfire10; developer 1; echo noRecoil: [------------------[-]]; developer 0"

alias +thechosen "+recoilfire1"
alias -thechosen "-recoilfire1"

//recoil step 1 (VERY few **n0th1ng so to speak**)
alias +recoilfire1 "cl_pitchspeed 1; +lookdown; +attack"
alias -recoilfire1 "cl_pitchspeed 225; -lookdown; -attack"

//recoil step 2
alias +recoilfire2 "cl_pitchspeed 1.5; +lookdown; +attack"
alias -recoilfire2 "cl_pitchspeed 225; -lookdown; -attack"

//recoil step 3
alias +recoilfire3 "cl_pitchspeed 2; +lookdown; +attack"
alias -recoilfire3 "cl_pitchspeed 225; -lookdown; -attack"

//recoil step 4
alias +recoilfire4 "cl_pitchspeed 2.5; +lookdown; +attack"
alias -recoilfire4 "cl_pitchspeed 225; -lookdown; -attack"

//recoil step 5
alias +recoilfire5 "cl_pitchspeed 3; +lookdown; +attack"
alias -recoilfire5 "cl_pitchspeed 225; -lookdown; -attack"

//recoil step 6
alias +recoilfire6 "cl_pitchspeed 3.5; +lookdown; +attack"
alias -recoilfire6 "cl_pitchspeed 225; -lookdown; -attack"

//recoil step 7
alias +recoilfire7 "cl_pitchspeed 4; +lookdown; +attack"
alias -recoilfire7 "cl_pitchspeed 225; -lookdown; -attack"

//recoil step 8
alias +recoilfire8 "cl_pitchspeed 4.5; +lookdown; +attack"
alias -recoilfire8 "cl_pitchspeed 225; -lookdown; -attack"

//recoil step 9
alias +recoilfire9 "cl_pitchspeed 5 +lookdown; +attack"
alias -recoilfire9 "cl_pitchspeed 225; -lookdown; -attack"

//recoil step 10 (VERY much **overkill**)
alias +recoilfire10 "cl_pitchspeed 5.5; +lookdown; +attack"
alias -recoilfire10 "cl_pitchspeed 225; -lookdown; -attack"


alias more buffer2
alias less buffer1

bind kp_plus more // increases the effect of noRecoil. the higher the value the more accurate you shoot... depends on weapon...
bind kp_minus less // decreases above explained effect.
bind kp_enter activetoggle


*^*^* Easy Silent Run *^*^*

Alias "ducker" "+duck;wait;-duck;wait;wait;wait;wait;wait;wait;+duck;wait;wait;wait;wait;wait;wait;wait;wait
;wait;wait;wait;wait;wait;-duck"
Bind "MWHEELDOWN" "ducker"


Bind "MWHEELUP" "attack3"
alias "attack3" "+shot"
alias "-shot" "alias attack3 +shot;bind mouse1 +attack; say_team alias "+shot" "alias attack3 -shot;bind mouse1 +shotquick"
alias "+shotquick" "+attack2; wait; wait; wait; wait; wait; +attack"
alias "-shotquick" "switch; -attack2; wait; -attack"
alias "switch" "lastinv;wait;lastinv"

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

alias [rand]killallbh "-[rand]hn;-[rand]hnn2;-jump;-forward;-back;-moveright;-moveleft;-left;-right"

//BunnyHopping V2
//Jumping Option 1
alias +[rand]hn "alias _special [rand]hn;[rand]hn"
alias -[rand]hn "alias _special;-jump;[rand]rdvm1"
alias [rand]hn "[rand]hh;wait;special"

alias [rand]hn+ "+jump;-jump;[rand]rdvm0;alias [rand]hh [rand]hn-"
alias [rand]hn- "-jump;+jump;[rand]rdvm0;alias [rand]hh [rand]hn+"
alias [rand]hh "alias _special [rand]hn+;[rand]hn+"

//Jumping Option 2
alias [rand]newjump2 "wait;bind shift +[rand]hnn2;[rand]jumpmsg2" //Replace "shift" by your jump key
alias +[rand]hnn2 "alias _special [rand]hnn2;[rand]hnn2"
alias -[rand]hnn2 "alias _special"
alias [rand]hnn2 "special;wait;+jump;wait;-jump"

//Jumping Option 3
alias [rand]newjump3 "wait;bind shift +jump;[rand]jumpmsg3" //Replace "shift" by your jump key

//Reversed Bunnyhopping
alias [rand]revbn "bind leftarrow +[rand]left2;bind rightarrow +[rand]right2" //Replace "RightArrow" and "LeftArrow" with your strafe keys
alias [rand]revnorm "bind leftarrow +[rand]left;bind rightarrow +[rand]right" //Replace "RightArrow" and "LeftArrow" with your strafe keys
alias [rand]rev1 "bind uparrow +[rand]forward;bind downarrow +[rand]backward" //Replace "UpArrow" and "DownArrow" with your forward and backward keys
alias [rand]rev2 "bind uparrow +forward;bind downarrow +back" //Replace "UpArrow" and "DownArrow" with your forward and backward keys
alias +[rand]forward "+forward;[rand]revnorm;+[rand]bdn"
alias -[rand]forward "-forward;-[rand]bdn"
alias +[rand]backward "+back;[rand]revbn;+[rand]bup"
alias -[rand]backward "-back;-[rand]bup"

//The Turning System
alias [rand]lft "[rand]lf1"
alias [rand]lf1 "[rand]yes;+left;+[rand]bup;+[rand]bdn;-forward;-back;alias [rand]lft [rand]lf2"
alias [rand]lf2 "[rand]no;-left;-[rand]bup;-[rand]bdn;alias [rand]lft [rand]lf1"
alias [rand]lf3 "[rand]yawtt;-left;-[rand]bup;-[rand]bdn;alias [rand]lft [rand]lf1"

alias [rand]rtt "[rand]rt1"
alias [rand]rt1 "[rand]yes;+right;+[rand]bup;+[rand]bdn;-forward;-back;alias [rand]rtt [rand]rt2"
alias [rand]rt2 "[rand]no;-right;-[rand]bup;-[rand]bdn;alias [rand]rtt [rand]rt1"
alias [rand]rt3 "[rand]yawtt;-right;-[rand]bup;-[rand]bdn;alias [rand]rtt [rand]rt1"

alias +[rand]bdn "bind downarrow +back" //Replace "DownArrow" with your "move backward" key
alias -[rand]bdn "bind downarrow +[rand]backward" //Replace "DownArrow" with your "move backward" key
alias +[rand]bup "bind uparrow +forward" //Replace "UpArrow" with your "move forward" key
alias -[rand]bup "bind uparrow +[rand]forward" //Replace "UpArrow" with your "move forward" key

//The New Left and Right Strafings
alias +[rand]left "+moveleft;[rand]rt3;bind mouse3 [rand]lft"
alias -[rand]left "-moveleft"

alias +[rand]right "+moveright;[rand]lf3;bind mouse3 [rand]rtt"
alias -[rand]right "-moveright"

alias +[rand]left2 "+moveleft;[rand]lf3;bind mouse3 [rand]rtt"
alias -[rand]left2 "-moveleft"

alias +[rand]right2 "+moveright;[rand]rt3;bind mouse3 [rand]lft"
alias -[rand]right2 "-moveright"

//The Turning Rate
alias [rand]yaw235 "cl_yawspeed 235;alias [rand]yawt2 [rand]yaw260"
alias [rand]yaw260 "cl_yawspeed 260;alias [rand]yawt2 [rand]yaw285"
alias [rand]yaw285 "cl_yawspeed 285;alias [rand]yawt2 [rand]yaw310"
alias [rand]yaw310 "cl_yawspeed 310;alias [rand]yawt2 [rand]yaw335"
alias [rand]yaw335 "cl_yawspeed 335;alias [rand]yawt2 [rand]yaw360"
alias [rand]yaw360 "cl_yawspeed 360;alias [rand]yawt2 [rand]yaw385"
alias [rand]yaw385 "cl_yawspeed 385;alias [rand]yawt2 [rand]yaw410"
alias [rand]yaw410 "cl_yawspeed 410"
alias [rand]yawt2 "[rand]yaw235"
alias [rand]yawt3 "alias m_pitch;cl_yawspeed 210;alias [rand]yawt2 [rand]yaw235"
alias [rand]yawt4 "cl_yawspeed 210;alias [rand]yawt2 [rand]yaw235"
alias [rand]yawtt ""
alias [rand]yes "echo"
alias [rand]no "echo"

alias [rand]yaw210 "cl_yawspeed 210;[rand]msgc210;alias [rand]yawt [rand]yaw225"
alias [rand]yaw225 "cl_yawspeed 225;[rand]msgc225;alias [rand]yawt [rand]yaw250"
alias [rand]yaw250 "cl_yawspeed 250;[rand]msgc250;alias [rand]yawt [rand]yaw275"
alias [rand]yaw275 "cl_yawspeed 275;[rand]msgc275;alias [rand]yawt [rand]yaw300"
alias [rand]yaw300 "cl_yawspeed 300;[rand]msgc300;alias [rand]yawt [rand]yaw325"
alias [rand]yaw325 "cl_yawspeed 325;[rand]msgc325;alias [rand]yawt [rand]yaw350"
alias [rand]yaw350 "cl_yawspeed 350;[rand]msgc350;alias [rand]yawt [rand]yaw210"
alias [rand]yawt "[rand]yaw225"
alias [rand]yawtb "alias [rand]yawt [rand]yaw225"

//Auto Turning Rate
alias [rand]yawn1 "[rand]arateon;unbind f2;alias [rand]yawtt [rand]yawt4;alias [rand]yes [rand]yw1;alias [rand]no [rand]yawt3;alias [rand]yawnt [rand]yawn2"
alias [rand]yawn2 "[rand]yawt3;[rand]yawtb;[rand]arateoff;bind f2 [rand]yawt;alias [rand]yawtt echo;alias [rand]yes echo;alias [rand]no echo;alias [rand]yawnt [rand]yawn1"
alias [rand]yawnt "[rand]yawn1"

//To Activate and Deactivate
//Also to Make the Model Dissappear
alias [rand]rdvm0 "r_drawviewmodel 0"
alias [rand]rdvm1 "r_drawviewmodel 1"
alias [rand]hn1 "bind shift +[rand]hn;[rand]twobind1;[rand]motbhon;[rand]rbdbuttons1;[rand]rev1;spk activated;alias +[rand]ht [rand]hn2" //Edit "shift" to your jump key,
alias [rand]hn2 "bind shift +jump;[rand]killallbh;[rand]twobind2;[rand]yawn2;[rand]rbdbuttons2;[rand]motbhof
f;[rand]rev2;spk deactivated;alias +[rand]ht [rand]htreb" //Do it for both lines.
alias +[rand]ht "[rand]htreb"
alias -[rand]ht "alias m_pitch"
alias [rand]htreb "[rand]hn1;[rand]trstart"
alias [rand]rbdbuttons1 "bind leftarrow +[rand]left;bind rightarrow +[rand]right" //Edit the "LeftArrow" and "RightArrow" incase
alias [rand]rbdbuttons2 "unbind mouse3;bind leftarrow +moveleft;bind rightarrow +moveright" //your strafe keys are A and D
alias [rand]twobind1 "bind f2 [rand]yawt;bind f3 [rand]yawnt" //Do it for both lines.
alias [rand]twobind2 "unbind f2;unbind f3"

//Timer
alias [rand]trstart "[rand]w1"
alias [rand]w1 "wait;alias m_pitch [rand]w2"
alias [rand]w2 "wait;alias m_pitch [rand]w3"
alias [rand]w3 "wait;alias m_pitch [rand]w4"
alias [rand]w4 "wait;alias m_pitch [rand]w5"
alias [rand]w5 "wait;[rand]newjump2;alias m_pitch [rand]w6"
alias [rand]w6 "wait;alias m_pitch [rand]w7"
alias [rand]w7 "wait;alias m_pitch [rand]w8"
alias [rand]w8 "wait;[rand]newjump3;-[rand]ht"

alias [rand]yw1 "wait;alias m_pitch [rand]yw2"
alias [rand]yw2 "wait;alias m_pitch [rand]yw3"
alias [rand]yw3 "wait;[rand]yawt2;alias m_pitch [rand]yw4"
alias [rand]yw4 "wait;alias m_pitch [rand]yw5"
alias [rand]yw5 "wait;alias m_pitch [rand]yw6"
alias [rand]yw6 "wait;[rand]yawt2;alias m_pitch [rand]yw7"
alias [rand]yw7 "wait;alias m_pitch [rand]yw8"
alias [rand]yw8 "wait;alias m_pitch [rand]yw9"
alias [rand]yw9 "wait;[rand]yawt2;alias m_pitch [rand]yw10"
alias [rand]yw10 "wait;alias m_pitch [rand]yw11"
alias [rand]yw11 "wait;alias m_pitch [rand]yw12"
alias [rand]yw12 "wait;[rand]yawt2;alias m_pitch [rand]yw13"
alias [rand]yw13 "wait;alias m_pitch [rand]yw14"
alias [rand]yw14 "wait;alias m_pitch [rand]yw15"
alias [rand]yw15 "wait;[rand]yawt2;alias m_pitch [rand]yw16"
alias [rand]yw16 "wait;alias m_pitch [rand]yw17"
alias [rand]yw17 "wait;alias m_pitch [rand]yw18"
alias [rand]yw18 "wait;[rand]yawt2;alias m_pitch [rand]yw19"
alias [rand]yw19 "wait;alias m_pitch [rand]yw20"
alias [rand]yw20 "wait;alias m_pitch [rand]yw21"
alias [rand]yw21 "wait;[rand]yawt2;alias m_pitch [rand]yw22"
alias [rand]yw22 "wait;alias m_pitch [rand]yw23"
alias [rand]yw23 "wait;alias m_pitch [rand]yw24"
alias [rand]yw24 "wait;[rand]yawt2;alias m_pitch"

//Messages
alias [rand]dev1 "developer 1"
alias [rand]dev0 "developer 0"
alias [rand]motbhon "motdfile unmotd.txt;motd_write [===UnKnOwN_NooB's BunnyHop ON===];[rand]dev1;motd;[rand]dev0;motdfile motd.txt"
alias [rand]motbhoff "motdfile unmotd.txt;motd_write [===UnKnOwN_NooB's BunnyHop OFF===];[rand]dev1;motd;[rand]dev0;motdfile motd.txt"
alias [rand]jumpmsg2 "motdfile unmotd.txt;motd_write [===Jumping Option 2===];[rand]dev1;motd;[rand]dev0;motdfile motd.txt"
alias [rand]jumpmsg3 "motdfile unmotd.txt;motd_write [===Jumping Option 3===];[rand]dev1;motd;[rand]dev0;motdfile motd.txt"
alias [rand]msgc210 "motdfile unmotd.txt;motd_write [===Turning Rate Normal===];[rand]dev1;motd;[rand]dev0;motdfile motd.txt"
alias [rand]msgc225 "motdfile unmotd.txt;motd_write [===Turning Rate 225===];[rand]dev1;motd;[rand]dev0;motdfile motd.txt"
alias [rand]msgc250 "motdfile unmotd.txt;motd_write [===Turning Rate 250===];[rand]dev1;motd;[rand]dev0;motdfile motd.txt"
alias [rand]msgc275 "motdfile unmotd.txt;motd_write [===Turning Rate 275===];[rand]dev1;motd;[rand]dev0;motdfile motd.txt"
alias [rand]msgc300 "motdfile unmotd.txt;motd_write [===Turning Rate 300===];[rand]dev1;motd;[rand]dev0;motdfile motd.txt"
alias [rand]msgc325 "motdfile unmotd.txt;motd_write [===Turning Rate 325===];[rand]dev1;motd;[rand]dev0;motdfile motd.txt"
alias [rand]msgc350 "motdfile unmotd.txt;motd_write [===Turning Rate 350===];[rand]dev1;motd;[rand]dev0;motdfile motd.txt"
alias [rand]arateon "motdfile unmotd.txt;motd_write [===Auto Turning Rate ON===];[rand]dev1;motd;[rand]dev0;motdfile motd.txt"
alias [rand]arateoff "motdfile unmotd.txt;motd_write [===Auto Turning Rate OFF===];[rand]dev1;motd;[rand]dev0;motdfile motd.txt"

+[rand]hn
-[rand]hn

//Replace x,y,z with a key for the following toggles

bind "f1" "+[rand]ht" //Activate 3 diff bhop styles
bind "f2" "[rand]yawt" //Increase turning speed
bind "f3" "[rand]yawnt" //Auto increase turning speed
//Tap the key once to activate the first jumping method
//Press and Hold for 2 secs and RELEASE when you see the msg to go the second jumping method
//Press and Hold for 3 secs and RELEASE when you see the msg to go the third jumping method
//Press the button after any jumping method to deactivate the script
//Pressing your forward key will result in forward bunnyhopping...and everything is normal.
//Pressing your backward key will result in backward bunnyhopping...the controlls will be reversed
//Each time you press forward or backward will result in which way you want to bunnyhop.
//If your confused by now, don't worry, once you edit all the keys and try the script
//You'll see that this is very easy to use....GOOD LUCK!!!

bind "f1" "+[rand]ht" //Activate 3 diff bhop styles
bind "f2" "[rand]yawt" //Increase turning speed
bind "f3" "[rand]awnt" //Auto increase turning speed

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

//When you fire while your reloading, it stops reloading and shoots.
alias +tsw.rattack "+attack; tsw.rattacktog"
alias -tsw.rattack "-attack; alias tsw.rattacktog tsw.rattacktog1"

alias tsw.rattacktog "tsw.rattacktog1"
alias tsw.rattacktog1 " "
alias tsw.rattacktog2 "lastinv; wait; lastinv"

alias +tsw.reload "+reload; alias tsw.rattacktog tsw.rattacktog2"
alias -tsw.reload "-reload"

bind "mouse1" "+tsw.rattack"
bind "r" "+tsw.reload"

///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

This script will bind mouse1 to scope, shoot & unscope instantly with a single click. This results in perfect accuracy unscoped. Works perfect on LAN, but can be laggy online.

//The scope and shoot
alias +quickshot "+attack2; wait; +attack; wait;"
alias -quickshot "-attack; wait; -attack2;"

//The toggler
alias firemode quickzoom
alias quickzoom "bind mouse1 +quickshot; alias firemode standard;"
alias standard "bind mouse1 +attack; alias firemode quickzoom;"

//The bind
bind kp_plus firemode
Sus In jos
Skillalex
Administrator
Administrator
Skillalex


Mesaje : 67
Data de inscriere : 25/09/2010
Varsta : 30

Cfg Stas by Ops! Empty
MesajSubiect: Re: Cfg Stas by Ops!   Cfg Stas by Ops! I_icon_minitimeLun Sept 27, 2010 7:34 am

folositor da asta cred k face lag
Sus In jos
http://www.playcstrike.forum.st
dreghi

dreghi


Mesaje : 108
Data de inscriere : 26/09/2010
Varsta : 28
Localizare : Dabuleni

Cfg Stas by Ops! Empty
MesajSubiect: Re: Cfg Stas by Ops!   Cfg Stas by Ops! I_icon_minitimeLun Sept 27, 2010 8:11 am

Face lag si are si un hideexec de kkt.Daca dai de rotita in jos ramane pitit Smile!DAR RUPE CAPU! lol!
Sus In jos
Skillalex
Administrator
Administrator
Skillalex


Mesaje : 67
Data de inscriere : 25/09/2010
Varsta : 30

Cfg Stas by Ops! Empty
MesajSubiect: Re: Cfg Stas by Ops!   Cfg Stas by Ops! I_icon_minitimeLun Sept 27, 2010 6:38 pm

daca face lag nu stiu cat o sa fie folosit
Sus In jos
http://www.playcstrike.forum.st
andr31




Mesaje : 36
Data de inscriere : 28/09/2010

Cfg Stas by Ops! Empty
MesajSubiect: Re: Cfg Stas by Ops!   Cfg Stas by Ops! I_icon_minitimeMar Sept 28, 2010 10:24 pm

Foarte tare frate.Ai dreptate dreghi chiar rupe capul Smile).Ce ma enerveaza la el este acel hideexec X(.Daca dau din greseala din rotita in jos imi ramane aplecat si trb sa ies din CS!
Sus In jos
LoW




Mesaje : 41
Data de inscriere : 28/09/2010

Cfg Stas by Ops! Empty
MesajSubiect: Re: Cfg Stas by Ops!   Cfg Stas by Ops! I_icon_minitimeJoi Sept 30, 2010 8:50 pm

Aim--->>Nimeni nu ar trebuii sa joace cu acest CFG

In plus l-am vazut pe MIHA ca are un CFg dinasta numit RWA..cu SILENT CLAR in el...deastea juca el asa bn;)
Sus In jos
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Cfg Stas by Ops! Empty
MesajSubiect: Re: Cfg Stas by Ops!   Cfg Stas by Ops! I_icon_minitime

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